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Path of diablo respec
Path of diablo respec












path of diablo respec

Coming back to visuals, the process of recreating the game’s classes in 3D was a lot more involved than simply updating or reinterpreting 2D sprites. The goal is to double down on what makes Diablo II feel like Diablo II, and heighten the immersion in the process. The audio has been remastered, bringing new life to Matt Uelmen’s evocative score, and new ambient elements have been added to the sound design, like enhanced echoes inside a cave or the sound of dripping water. “We want you to feel more immersed in this universe and feel like you're actually living this rather than being a thousand feet above it.” This intent extends to all aspects of the presentation. What's even better is we have systems in place to tweak these things.” “The inspiration really is the original game,” Amaral explains. If it was a crowd of people simply saying the effects stink or something like that, there’s not much we can do. “The fact that you can have a game that has a worldwide audience and get a specific bit of feedback like, ‘The hue of this one effect doesn’t look right’. “What's great is that the community has been super specific like that,” Rob Gallerani adds. Again it’s all very much a work in progress, but in going through the feedback that specific example has come up.” In fact, we adjusted it a day or two ago. That frozen effect, that's actually something we’re currently adjusting. “We don't want things to be too dark, we want it to be appropriately dark and match the original game. Was this intended? Was it about establishing a darker atmosphere? “We want everything to feel moody, but still within the realm of what Diablo II is,” Lead Artist Chris Amaral responds. In the alpha, however, that blue seemed a little muted by comparison. As an example, in the original, monsters that have been slowed or frozen turn bright blue to really make their status effect obvious.

path of diablo respec path of diablo respec

It also gives players a way to quickly cross reference what they remember with this updated incarnation. The original is still under the covers, incidentally - you can switch back to it at the press of a key - and that, in particular, really helps reinforce the idea that Diablo II Resurrected is still the same game. The mood, the dark tone, the atmosphere, the lighting and animation it’s all ramped up significantly with the new look, yet still feels every bit like a modern version of the same classic game. Going From 2D to 3DDiablo II’s visuals have been recreated using a new 3D engine, and it’s extremely impressive, increasing the detail seen in everything from a puddle to the way lightning arcs around a space.














Path of diablo respec